math module
Deterministic math helpers for rolls, ranges, and scaling. All synchronous.
Overview
Use math for random numbers, rounding, clamping, and mapping one range into another. Good for games and cooldowns.
API
random()(0-1),floor,ceil,round.clamp(value, min, max).mapRange(value, inMin, inMax, outMin, outMax).
Randomness is sandboxed and not seedable.
Examples
javascript
const math = use("math");
function main() { const roll = math.floor(math.random() * 6) + 1; ctx.reply("You rolled a d6: " + roll);}javascript
const math = use("math");
function main() { const pct = 73; const bar = math.mapRange(pct, 0, 100, 0, 10); const filled = math.round(bar); ctx.reply("Progress: [" + "#".repeat(filled) + "-".repeat(10 - filled) + "]");}